Was this guide helpful? YES NO. In This Wiki Guide. War comes home in Call Of Duty: Modern Warfare 3, the explosive third chapter of the blockbuster first-person action series set in near-future combat scenarios. Release Date. Players overly reliant on said attachment may find themselves losing more gunfights to Assassin Pro users.
The heartbeat sensor can be useful to detect unsuspecting enemies, and comes with no real downside in terms of functionality. Extended Mags increases the magazine size to 45 rounds, which allows the user to shoot for more prolonged periods of time, and lessens the need to reload. It's also useful in the fact that it supplies extra ammunition, making less of a need for Scavenger. This attachment also has no penalty to its usage, and as such, is never a bad option on the ACR 6. However, the ACR 6.
Due to the ACR 6. Due to this, most attachments and perk selections work well on the weapon, and should be selected in accordance with the player's strategies. In conclusion, the ACR 6. Due to the extreme accuracy, the ACR 6. In the Infected mode "Knife vs. Barrett", the first infected player is given an ACR 6. After another player is infected, however, the ACR 6. However, if all of the Infected players leave the match, another player will be selected as the Infected, and will receive the ACR 6.
If playing on co-op, the gunner will have access to the ACR 6. As with all weapons, it is advised to go for headshots in later waves to speed up killing time and to save ammo. It was cut from Call of Duty: Infinite Warfare.
The ACR referred to as Magpul Masada in the game files is the main assault rifle used by Roach during the Task Force campaign missions, and is used by other Task Force members and Ghost during some missions. It is first available to the player as an optional weapon in The Pit in the mission " S.
It is also used in the mission " Cliffhanger ", with a Red Dot Sight , Silencer , Heartbeat Sensor , and a unique arctic camouflage that is mostly comprised of natural ice and snow. A version with a unique matte black finish and the same attachments as found in "Cliffhanger" can also be found in the mission " Just Like Old Times ".
It is possible to also receive an ACR from dead Shadow Company soldiers in their respective missions. Due to its large ammunition count, as well as its medium damage and rate of fire, and low recoil, it is an extremely good weapon, serving useful in both long range engagements, and close quarters. It is similar to the M4A1 but sacrifices rate of fire for having extremely low recoil.
It carries 30 rounds in its magazine, deals 30 to 20 damage per shot, and has a rate of fire of RPM. Although the ACR bounces when firing, this recoil is purely visual and the weapon has near-zero actual recoil as it resets almost perfectly before the next shot, making it ideal for long range combat without the need for burst firing. Its lower damage per second makes it somewhat weak in close quarters combat compared to other automatic weapons such as the TAR , F , and submachine guns.
A versatile weapon, most Perks and Attachments work well with the ACR, especially Stopping Power , which helps make up for its low damage per round. Use all the attachments and get the challenges for them. PSN: JPnightmare. User Info: AngrySpanishGuy. Kill around people with it. That about what it takes to get gold camo. There's no faster way to do it.
The gametype is going to have more effect on how fast you get through it more than anything else. Pick one the one that you get the most kills per minute in and go from there.
I'm an older, fairly mature gamer that happens to enjoy recording gameplay and BSing over it. Stop in and say hi! User Info: AaronTheWizard. Shoot people until they die. User Info: arena
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