If you really want a full-blown cook, too, roll another alt and make him a Yeoman. Then, when you criticize him, you'll be a mile away. And you'll have his shoes. Jan 02 , AM 7. Join Date Sep Posts 3, Re: The absence of spring barley and vaults All vocations come with one pair of producer-consumer crafts that are self-sufficient and then either an additional producer which can only sell it's products or additional consumer which needs to buy player-made ingredients.
I wouldn't call for more vaults, the magic Star Trek like things are good enough already. You can use any mailbox and send things to an alt near a vault. Jan 02 , AM 8. Join Date May Posts Re: The absence of spring barley and vaults Here's a little secret about farming and cooking.
You can, with just a little bit of funding, make a little baby alt and have him become a Supreme Master Farmer in one good evenings worth of farming. Shouldn't cost more than a few hundred silver to get your farmer mastered in the first few tiers of farming. You'll be swimming in carrots before you know it! Jan 02 , AM 9. Originally Posted by Karhald. Here's a little secret about farming and cooking. Jan 02 , AM Join Date Sep Posts Re: The absence of spring barley and vaults You are better off with an alt as a Yeoman to farm and cook, especially since your Tinker will probably want to join the jeweller's guild and then you will not be able to take advantage of the cook's guild recipes.
So a separate character to farm and cook and join the Cook's Guild is the best way to do it. A cook is kind of worthless at later levels without the guild recipes, imo. Jan 02 , PM Join Date Oct Posts 2, Join Date May Posts 2, Re: The absence of spring barley and vaults I'm happy enough with the layout of our vocations. As stated, each one gives full access to one profession and a foot in the door for another. Whether that extra half profession is of any use to you will greatly depend on your play style.
Personally, I don't generally like having a character with a complicated production profession who can't also process the needed supplies. I tried having my scholar do my weapon crafting as I had multiple explorers who could process ore.
But I found it a major pain in the backside to have to keep switching characters every time I needed one more ingot of dwarf steel, for example. So in my opinion it really is best have both processing and production professions on each character. Farming and cooking are an exception for me. I don't use very much food. The character classes I play rarely need it. A stack of lembas usually lasts me from one to five months of heavy playing.
But it is nice to be able to cook for when I do need food, for my characters or for friends, or when I need dye materials.
But having my scholar do the farming and my jeweler doing the cooking works out just fine for me. As for vaults, I agree that it would make gaming more enjoyable for those classes that can't easily port about if vaults were far more accessible. I honestly don't see any reason not to have them so. Name required. Blog at WordPress. Follow Following. Lotro Adventures Join other followers. Sign me up. Already have a WordPress.
Log in now. Is it possible to train cook entirely from what you can buy off the NPCs? I couldn't find anything. Originally Posted by Thewalrus. Originally Posted by RealDeniska. Even if it is possible, it would be quite a pointless waste of coin, as farmer can be maxed on a lvl 1 alt, and farmer ingredients are much cheaper to produce, than NPC purchasable ingredients. I never could figure out how to make it work.
It looks like they got rid of it, didn't they? I seem to recall they used to have tobacco fields, but I don't see them anymore. I never really got into the pipeweed crops - I was more interested in the food crops and flowers that make dye to support my alts' crafting.
The crossbreeding system did sound interesting and when I get a chance I'll check if it's still available and if so, record my results.
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