How is lp gain determined




















If your hidden matchmaking rating MMR is far below where it should be for your current division, you will gain LP much more slowly. Similarly, if for some reason your MMR is far above where it should be for your current division, you will gain LP more quickly.

Throwing games will not help you out in this system. It's always better to win the game you're playing, regardless of if it's part of a division series, or if you've just been promoted, or if it's just a typical game in the middle of the division standings. Leagues don't affect matchmaking. You can still be matched against anyone in the entire system, so being in the same division as a friend just allows for some friendly banter and competition.

It doesn't mean you will play with or against them more often unless of course, you duo queue. It would be nice to have a shared goal, and maybe force players to work together a lil more. It won't work this way at launch but it's high on our list of possible post-launch improvements.

We agree that it could be pretty awesome to only match people who are in a series together so that everyone has the same stake in the match outcome. It'd be difficult to do this in Diamond without slowing down matchmaking significantly, but it should be very doable for the other tiers. For now, we won't be telling anyone else that you're participating in a series, so it's up to you if you want to let people know or not.

We look at it as being similar to starting a game at Elo in the previous system, where you know that you'll get to Gold if you win, and other players in the match aren't necessarily in the same boat. No, duo queuing with someone who's in a higher tier wouldn't give you more LP. It's based on the expected win percentage of your team in the matchup, and the fact that you're in a lower tier than your opponents would be offset by the fact that you have a higher tier player on your team as well.

There are certainly similarities, but in designing this system we focused on certain goals we felt were under served in in SC2 and in LoL seasons 1 and 2.

If you move up into Challenger Tier then you knock someone else out. Once you've reached that level of badassery, you've got to fight to keep it.

This is the only League where that will be the case. League and Ranked are the same thing. The old ladder structure the singular ranked list of everyone that plays ranked LoL, sorted by Elo is now going to be replaced by Leagues of similarly skilled players. Normal games will continue to be exactly the same as before. You aren't required to finish them right away; you will have a very generous window of time to complete your series multiple weeks , before you are no longer eligible to be promoted.

Though we want to bring you the intense feeling of a tournament game, we know people have things to do, dinners to eat, and swimming pool fires to put out. If you queue dodge during a Division or Promotion Series then the series will immediately be canceled and you'll have to re-qualify for the series by winning another game. It might sound harsh, but queue dodge rates in ranked are honestly too high right now, and we're not interested in having some players carefully micromanaging their series matchups at the expense of everyone else's queue times and failed lobbies.

A time penalty preventing you from searching a new game for a certain amount of time. This time starts at 5 minutes and is increased by 30 more minutes to a 1 hour cap for every following queue dodge that day. A League Points penalty is applied to the player who dodges, 3 points for the first time and 10 for the second time before the timer reset. From there, you'll have to climb the ladder by winning matches and improving. If you're already at the bottom of your division, this may mean dropping to the previous division.

Each time you hit LP within your division, you'll qualify for a promotion series best-of-three. Beat that and you'll promote yourself to the next division.

If you hit a promotion series when you're in division I, then you'll qualify for a larger promotion series best-of-five. Beat that series and you'll move on to the next tier! You're briefly protected from falling to a lower tier after your promotion, but you can still fall back down into lower tiers if your MMR falls significantly after this period of protection.

A player completes his placement matches and is placed into Silver III. He's then placed into the Katarina's Assassins league with up to other Silver tier players because he's already got three friends who are competing there. Based on their skill level, these players are evenly distributed across the five Silver tier divisions, so his league contains around 50 players in each division. When he acquires LP through ranked wins, he gets to play a division series to move up to Silver II. If he were already in Silver I, he'd be entered into a promotion series to break into Gold V.

Matchmaking isn't affected by your league, so you'll compete against opponents of various skill levels. Your league indicates your progress against a set of opponents who're similar to you in skill level, but it doesn't restrict competition solely to those in your league. The league system will always try to place you in a league with players on your friends list as long as they're in the same skill tier e. If you want to check your ranking against a friend in another league, you can compare your tier, division and LP to get a general idea of who's closer to the top.

If matchmaking favors your opponent, you'll gain more LP than normal if you pull off the upset. The opposite is also true. This is generally true up until you hit Diamond I because we want to ensure that Challenger standing is highly accurate and represents only the very best players. This means that even with 99 or LP, you won't necessarily hit your promo series, but they will trigger once your MMR reaches Challenger levels.

You'll lose LP relative to how you performed in the series, so you'll lose more LP if you tanked your promotion series pretty hard. You'll generally find yourself somewhere between points following an unsuccessful series. You'll need to play one placement match to be reseeded into a new league. Keep in mind that your new league could be different from the one you were in before, as it will be based on the MMR distribution on the new server.

After 28 days of inactivity in a particular ranked queue, a couple things will happen. First, you'll be hidden from the standings in your League. You may also lose LP depending on your current tier. Every seven days thereafter, you'll lose LP until you play a match in that queue. If you fall below zero LP as a result of decay, you'll be placed into the next lowest division.

If you're already in division V of your league, you'll fall into a new league in the next tier down for example, Gold V to Silver I. When you lose a match with 0 LP, there's a chance that you may be demoted down to the next lowest division for example Division IV to Division V , or even drop down a tier for example from Silver to Bronze.

Whether or not this happens depends on your hidden MMR, which is compared against the lowest average MMR rating of your division and tier. When you reach a new division, you are protected from demotion for three games before you're in danger of demotion. When you reach Division 5 of any tier, you are protected from demotion for ten games. We have implemented a warning system to indicate when you are close to dropping a tier. You will receive a soft warning when your MMR falls below your tier's lowest MMR value, and a sterner warning when the gap increases.

Further losses beyond this point will result in a tier demotion to division 1 of the next lowest tier with either 25 or 75 LP, depending on your MMR at the time of demotion.

Your team name isn't locked down until your team finishes five placement matches and gets officially seeded. If you don't want anyone to snipe your awesome team name, please finish the placement matches. You have 28 days from the day you hit your promotion series to complete the entire series. This time limit doesn't refresh every time you play another game in the series; you've gotta finish all three or five matches within 28 days.

For promotion from Diamond I to Challenger, you've only got five days total! If you've already queue dodged recently, successive dodges will cost you 10 LP and a minute ban from matchmaking. For teams, the penalty is always 10 LP and a one-minute matchmaking ban.

We want to penalize chronic queue-dodgers without affecting the matchmaking ecosystem. The three LP penalty is intentionally light so players who dodge to escape a potentially toxic situation aren't punished as severely. However, the subsequent 10 LP penalties are targeted at players who queue dodge to game the system by only playing when they have a favorable match-up.

Because queue dodging wastes a lot of time and frustrates players more than failed flashes, we want to discourage people from dodging except in extreme circumstances. League names are purely cosmetic and are created by randomly pairing a champion's name with an appropriately epic plural noun. You can't change your league name or switch to another league; however you may change leagues when you move up or down into a new tier e.

If you happen to drop a division, you will go back to the League you were in earlier rather than a random one. We'd like to assure you that no champion, living or undead, human or yordle except The Great Warlord Teemo , receives special treatment on the basis of race, gender, species, political allegiance or extra-dimensional origins.

Riot Games is an equally opportunity league-namer. Emblems call out certain players and teams in the League standings. There are currently three you can earn:. League of Legends still uses the most stable system for match making called Elo Rating System. Basically explaining Elo system,. The numbers are arbitrary check here for the real formula. Numbers are to give you an idea. This happens in the backgorund before LP system this was shown directly. Riot still uses this system for rating players but RIOT wanted to control the jumps between leagues.

So they made the LP system. There are advantages and disadvantages of LP system which I'll not cover. LP system is calculated with the input of MMR along with some other calculations which are not public. Riot didn't want players to switch too fast or too slow between leagues so LP is the rating system balancing this. Let's say you are If you win the game let's assume you'll get 40 Elo. If you lose you'll directly drop back to gold. If you win 2 games you'll become LP Elo. Your MMR will be and you'll be plat V.

This way the system can say this player does belong to plat league. You can lose matches and still be in Gold V. But on the other hand you might play against players with higher ranking than you, which would make it harder to win games. Your LP gain is calculated out of the difference between your, and the average MMR amount of your division. The bigger your Match Making Rating is compared to the average for your division, the more LP you get per win.

And as Match Making Rating bases on your wins it means that the bigger overall win-rate you have the larger amount of LP you might get per win. Your Match Making Rating changes after every match that you have played, and league calculates the gain based on the average Elo of both of the teams :.

You might get a pretty big load of MMR for it! Knowing your Elo might be a really good way of predicting how likely would it be to gain more LP, or skip a division after your promotion games.

However as the league client itself does not show your Match Making Rating anywhere, there are other ways to check your MMR in League of Legends outside of the game client. This number is different from your actual ranking. Riot uses it as a way to determine how much LP you should gain or lose. Winning game after game can cause your MMR to rise while losing several games in a row can cause your MMR to decrease rapidly, affecting the amount of LP you can get per match.

You can also lose LP by being inactive for a long period of time. This only happens to players in Platinum rank and above, however. If you leave games continuously, you could be banned from future games for a certain period of time or indefinitely depending on how often you dodge or quit a game before its resolution.

Ranked rewards are distributed based on your rank when a season ends.



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