When Robert says: "Let's see if you can hide from this! It is best to eat any food to heal at this point while running to allow you to continuously hit without pause during the fight. Robert will then teleport you back to him for being a coward. Wait until he teleports you to attack, as clicking before will cause your character to path away from Robert before attacking.
Repeat until he is defeated. Bob will then remember everything now that the guardian is killed. A cutscene ensues, with Aivas , Tristan , Odysseus , Robert the Strong , and Camorra confronting a dragonkin in the dungeon beneath Lithkren. If you die fighting Robert, a chest near the brazier will allow you to reclaim items for a fee of , coins. Don't die again anywhere though, or the contents will be lost! Barrows armour will not break if you die, they will simply be placed in the magic chest.
If you leave the dream you do NOT have to remake the dream potion. You can re-enter the dream by talking to Bob. Bob tells you that he hid several key pieces around the world after the incident. Using fairy rings and teleport tablets will reduce some of the time of the trip. Items needed: Food , axe , machete , energy restoration Stamina potions and Saradomin brews recommended.
Note: Players with 79 Agility can access a vine shortcut into the jungle without needing an axe or machete. Bob tells you that he hid the Karamja key on the south coast of Karamja; the Kharazi Jungle. Head towards the south-eastern area of the shore, where there's staircases leading underground. This takes you to the Karamjan Temple , a maze with the key piece in the centre.
You have to navigate the maze, with traps consisting of spike and man traps. The spikes can be disabled through Thieving , and man traps leaped over with Agility. Note that toggling running off while leaping over the traps seems to improve the chance of success. To make matters worse, there are also multiple level stone guardians wandering the area in a multi-combat environment. Each stone guardian only uses one combat style indicated by the colour on them , so pray accordingly.
Go west, south, east all the way, north, west, south. The traps will do more damage than the guardians so be on the lookout for wall traps. Once you reach the center, grab the key piece. The plinth also activates for a two-way transport between the entrance and center. Items needed: Spade , ghostspeak amulet , glassblowing pipe , dragonstone , 2 molten glass , non-food healing Saradomin brews recommended or druid pouches if bringing food , Teleports to Varrock , Port Phasmatys , Draynor Manor , and Mort Myre recommended.
Location of the Census records. Bob tells you that Tristan held onto this key piece. Go to Varrock , and speak to Reldo regarding this. He'll tell you of a book containing census records, and that he doesn't remember where it was, but knows that it had a red cover.
Search the bookcases until you find the Varrock census records. Bring it back to Reldo for further inquiry. According to the records, it appears Tristan's descendants may have settled in Port Phasmatys , as that is where most Misthalin migrants settle. Make your way to Port Phasmatys, and make sure you have your ghostspeak amulet equipped. Speak to the ghost villagers , and they'll lead you to Sarah in the house just west of the bank with a range.
Speak to her about the key; she buried it in the swamp to prevent the vampyres from obtaining it, and does not wish for it to be found, as she believes it is safer that way. You'll remark about a device that may find it, so head to Draynor Manor and speak to Ava. She can make you the device if you make her a locator orb, from two pieces of molten glass and a cut dragonstone with a glassblowing pipe.
Make an inert locator orb , then give it to her. After some adjustments, she will give you a locator orb. The orb acts much like similar items, damaging the player when used in return for telling you where it is. The key piece will be located in a semi-random location within Mort Myre Swamp. Make sure you have food to last the trip. Be wary of ghasts , as they may rot your food. Once you find the exact location denoted by a red game text message, use your spade to dig it up.
NOTE: While you can't die from the orb's damage directly, the ghasts in the Mort Myre Swamp can sometimes deal one or two hitpoints of damage. Items needed: Combat equipment dragonfire protection, venom protection, good ranging equipment, runes for Crumble Undead is recommended, food , prayer , , coins and teleport to Rellekka per death recommended for safety. Bob tells you that he hid another key in an abandoned dragonkin fortress north-west of Rellekka.
Talk to Brundt the Chieftain about this fortress, and he tells you that a deadly beast has slain many of his warriors who went there. He'll give you permission to fight the dragon, and that Torfinn will take you there.
In order to pass through, you will have to slay Vorkath , an undead blue dragon. You will want to bring venom immunity items, as both Vorkath and the spiders in the dragonkin laboratory are capable of envenoming the player. Vorkath has a few attacks. Keep Protect from Magic activated at all times, and watch for his purple fire attack as it will disable your prayers , thus forcing you to reactivate them.
When he barrages poison in the air, it will fall spread on random tiles in the arena; do not stand on these tiles as they deal damage and heal Vorkath. Turning off run is strongly recommended to navigate the poison spots. After this attack, Vorkath will rapidly barrage the player with fire attacks.
The player must then walk not run as they land on the tile you were standing on. Be careful to avoid the poison spread out by his earlier attack, and always keep moving during the dragonfire barrage, or you will incur heavy damage rapidly.
Vorkath also occasionally launches a fireball into the air, which will target the tile the player is on. If hit by this attack, it can easily deal up to 70 damage.
Once he is defeated, move past him to the north-west to find a Dragonkin laboratory. Small level 35 spiders are here that can inflict venom, if you die you will lose your stuff. Once that lever is pulled, run to the locked room in the east for a dragon key piece and an ancient key.
If you forget one of these items, you will need to return; fortunately, you do not need to fight Vorkath again. Items needed: Magic and Ranged protective armour , food , and a light source. Bob tells you that Camorra hid her key piece in a land far west. Head to Amelia in the Shayzien House. She is in a hut south-west from the bank, west of the clothes store. While you are nearby, grab a tinderbox and a light source from the bank if you haven't already.
Speak to her, and she will tell you to go to the Shayzien Crypts , whose entrance is found in the south-western part of the Graveyard of Heroes. There are three levels in the crypt, and you will need to make your way to the bottom level. Activate Protect from Magic , as there are multiple high-levelled zombies and skeletons level in a multi-combat environment.
The zombies and skeletons use Ranged , Magic or Melee , so run past them as fast as you can until you reach the crypt. From the upper level, take the ladder in the north-east corner down to the middle level.
Then, make your way to the far east ladder to get to the bottom level. Once you reach the bottom level, head to the centre, and enter the southern doors. Inspect Camorra's tomb and solve a riddle. Grab the four busts of Robert , Camorra , Tristan , and Aivas from the corners and place them accordingly on the plinths, based on what the puzzle states. Note: If you get the puzzle wrong, you'll be teleported back to the top floor, and the puzzle will randomise itself.
Recommended: Food, armour, anti-dragon shield or dragonfire shield AND antifire potion, Barbarian Outpost teleport, stamina , food , Digsite pendant.
Travel to the Ancient Cavern whirlpool south of Barbarian Assault , it is not necessary to talk to Dallas before forging the pieces. It is essential that you have started the Firemaking part of Barbarian Training to gain access to the Ancient Cavern, or you will end up failing to gain entry and will thus be washed up at the shore to the south. Once on the floor with the brutal green dragons , follow the east wall until you reach stairs leading to the mithril dragons. Once up the stairs, travel west to a door on the north side of the wall and open the mithril door with the ancient key.
Go inside. Use Fire Wave or Fire Surge on the three dragon head structures. Run past them, and enter the hole. You'll be in a cave surrounded by skeletons. Keep walking and you'll see Elvarg behind a door in a room.
Before you enter the room, make sure that your anti-dragon shield is equipped. Also, if you go south a little further past the lesser demons, you should see a wall with an open option. Push it to go through and unlock a shortcut back to Elvarg in the event that you die or teleport away. Now, go in and fight Elvarg. Note: You can return and continue the fight if you die, as well as pick up your items. But when returning you can use the amulet of glory to Karamja and go down the volcano to return to Elvarg quickly, If you have opened the secret door before the fight.
If not you must refix the boat and return with Ned again. Consider having Protect from Magic activated, as Elvarg 's Fire Blast -like magical attacks hit high. If you also use Ranged on the dragon, make sure you are using a one-handed weapon such as a crossbow , unlike a bow , which is two-handed. With a crossbow, you are still able to equip the anti-dragon shield necessary in the quest. If you are using magical attacks, make sure you are using tier-2 Magic i.
Bolt spells such as Wind Bolt , Water Bolt , etc. Also, bring teleportation runes just in case you are about to die. It is important to note that if you use an anti-dragon shield, as well as a drinking a dose of antifire potion , Elvarg can only hit a maximum of 7 3 or 4 if combined with Protect from Magic with her magical attack instead of 11, thus saving you a lot of food.
If you are around 35 Defence , or more, it may be advised to stand next to Elvarg, rather than safespotting , as her mage hits can easily outweigh her melee hits.
It is also advised to stand under her while you eat, as it will save food by not getting hit whilst you can't hit. Lower levels and iron men without antifire potions are advised to use a ring of recoil , as Elvarg's fast hits make it particularly useful in dealing back damage.
Also, Elvarg can be flinched using melee attacks. This is fairly easy for players who know and practiced flinching before, to the point where it takes almost no food to kill her.
For players who don't know what flinching is, it is still recommended to take a lot of food, as getting her in the right position is quite tricky. You need to stand in the southeastern corner of her cave, in the square directly next to the top-left corner of the little lava pool, and you need to get Elvarg to stand directly left of the skeleton on the ground to the northwest.
If you pull this off, you will notice she does not use melee or magic attacks, while you're standing on the square mentioned above. From there, you simply attack her, and immediately click on the top-left corner of the little lava pool again to walk back to the safe square as there are often rats occupying the actual square. Wait for her health-bar to disappear and repeat the process. If you die or teleport away, you will need to repair the boat again, unless you open the shortcut.
If you did open the shortcut, you will not be able to travel to Crandor again by boat. You must use the entrance underneath Karamja Volcano. If you happen to teleport away, Elvarg will not heal if you go back quick enough. So, if you get her down low enough and leave, she will still be injured, making her much easier to kill the second time around. Once Elvarg is defeated and you have triumphed, you will automatically collect Elvarg's head make sure you have an empty inventory slot.
Either teleport out, or go through the shortcut and past the deadly red spiders , to the south east of the dungeon where the skeletons are, and climb up the hanging rope to arrive on top of Karamja volcano. From here, journey to Edgeville , straight to Oziach with Elvarg's head in order to prove your feat although the head is not required in order to complete the quest. Recent updates. Skeleton lantern Pumpkin lantern Spooky outfit Spookier outfit.
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